Tuesday 8 December 2009

Stamps Completed



The Leopard Finished



Making the Leopard

I applied the leopard skin texture to the model and using the gizmo tool on the UVW modifier i move the texture to look more real, but setting the mapping to box. Very please with the outcome of the leopard.

The leopard skin texture

Once satisfied with the leopards head i attached it to the the body and welded the head to the neck. The neck required alot of shaping but once i hade recreated a few polygons and moved a few the head seemed to sit buitifully. Looking at other picture of leopards i realised the tale i had created for the leopard was too big and using the scale tool i decresed its size and width.

Once the head was moved out i worked on the planes around the side and the back of the head compleating the 3D Head. I found this to be very difficult but once i had got this right i was very pleased with the result.

I started to move the planes out making the head more 3D, once i was satisfied i extruded out the ears and shaped them to the image.

I maked out a rough outline of the head on paint and created the rest of the flat face using planes. I made half of the face and use the symetry tool to make things quicker and easier in the development.

I decided i did not like how the head was on the model and i delete it from the model. I decided to start the head a fresh as a seperate model using planes and working from a guidence image. I started with the planes around the eye and using the edge tool and holing shift, i created new planes from the plane.

I used the connect tool around the edges of the paws and created extra lines. i moved every other one back into the paw to give the look of four toes on the paw.

The legs that had been extruded before i felt where too wipe and i used the scale tool in order to make them thiner and more realistic.

I pulled the vertexs of the head around to get a reasonable shape and the beveled the ears out at the back of the head.

I used the bevel to to create the base of the heand and then beveled the head back in to create the tip of the head.

Once the legs where exturded out i extruded out the neck and the tail of the leopard. The tail in the image i was looking at was very long and wide.

Once the body was shaped i extruded out the legs from the bottom of the body and then extruded out the shape of the feet from the legs.

I started the Leopard by creating a box and shaping it to the shape of the body, using the help of the tutorial. I used a mixture of the scaling tool and the move tool to create this.

Guidence


I used this image help create the head for the leopard.

http://www.3dsmaxtutorials.net/modelling-tutorials/box-modelling-a-cat

This tutorials helped in the start of making the cat, in the creation of the body and legs.

Leopard - Stamp 3

Sunday 6 December 2009

The Dolphin - Complete



The Dolphin - Texturing

I placed what colours i felt the dolphin would have. I had to compare my image regualry with the UVW in max to ensure i had the colour on the body exactly where i wished it to be. Once My texture was completed i applied it to the dolphin, added a turbosmooth mofifier and the dolphin model was complete.

Using the Unwrap UVW modifier i modified the mapping to my liking and created a textue in photoshop for my dolphin.