Sunday, 6 December 2009

The Dolphin - Making the model

Creating the eye was done in a similar way to the creationg of the blow hole. once i had the polygon for the eye positioned where i wanted it, i used the inset tool and delete the polygon within that. And in the same way as the blow hole i held down the shift key and moved the eye in. The sphere was added as an eye for the dolphin. Once the eye was complete the dolphin was ready for texturing.

The blow hole was created by connecting edges together on the top of the dolthin, Once i was happy with the position of the blow hole i deleted the polygon, selecting the endges of the hole and creating new polygons going down by holding shift.

The nose if the dolphin was then extruded out to match the shape shown on the side image, this was done by once again using the scale tool.

The front fins where then extruded out and shaped as to the bottom image.

Once i had shaped the dolphin, i selected the polygons on one half of the model and deleted them. i then attached a symerty modifier to the dolphin. I used the extude tool to create the dorsal fin and the tail fin. Shaping them by selcting the veticies and moving them to match the bottom image.


Converting the Cylinder into an editable polygon i used the scale tool and selected all the veticies on each coloum and scaled the to match my guidence image at the back. I did this also in the to view to get the general shape of the dolphin.


Using the base images and the side image i created a cylinder that matched the length of the folthin and i made it slightly taller and wider.

The Dolphin - Guidence images

For the top veiw in 3ds max i used this image to aid in the width of the dolphin and the shape of the tail fin.
For Guidence with the left veiw port of 3ds max i used this image to get the height and positioning of the different characteristics of the dolphin.

Dolphin - Stamp 2

For my second stamp i have decided to create a dolphin.

Saturday, 5 December 2009

The Wasp - Finished





Using the UVW maps i creared my own textures in photoshot, and this is how the wasp turned out.

Thursday, 3 December 2009

The Wasp - UVW Map

I decided i liked the way the stinger turned out and i decided to keep the texture as it was. For the rest of the wasp i used unwrap UVW modifier on the different pieces to my model.

This was the finished outcome after the Unwrapping was finished ready for texturing.

Friday, 20 November 2009

The Wasp - Texturing - The begining, Stinger


Using paint i created this texture for the stinger or my wasp. I had never created a texture for a model before so i did not know how it would turn out.

I applied the texture to the stinger, and used the UVW made modifier to arange it. I used the cylindrical property and made it so the cylinder wrapped around the stings and i manipulaed the map until i was satisfied with the result.

The Wasp - Wings and pre texture veiw


For the wings i used the skills in which Richard tought to use during the leaf tutorial. I have made the wings slightly see through but not to much and i wanted the detail to stand out. I was very happy with the completion of my wasp model and looking forward to texturing it.